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Valus Reviews

 

"Every now and then an original d20 fantasy roleplaying game shows its head."

Wyrdmaster
http://www.gamewyrd.com/review/595
July 3, 2005


"Valus is not what I would call a standard D&D setting. It's darker, dirtier, and less forgiving than settings like Greyhawk or Forgotten Realms, which are typical high fantasy settings."

Lars Kåre M. Sukka, RPG United
http://www.rpgunited.com/review/reviews/dwp3001.html
November 30, 2004


"Valus ... seems to concentrate on portraying deeper and more believable sociology, more focus on people and societies than dungeons and monsters."

Alan D. Kohler, EN World D&D/D20 Reviews
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=Valu
November 11, 2004


"The setting shows an excellent amount of research and thought ..."

John Grigsby, d20 Magazine Rack
http://www.d20zines.com/html/modules.php?op=modload&name=News&file=article&sid=1264&mode=thread&order=0&thold=0
October 25, 2004


"It offers everything that a GM could want in a setting. It’s different from some mainstream settings in that there aren’t a lot of high-powered NPC’s and literacy isn’t the norm along with early death but the true standout point is the role religion plays not only in the background, but in the current day to day affairs."

JoeGKushner, EN World D&D/D20 Reviews
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=JoeGKushner&product=Valu
September 22, 2004


"Valus may not be high fantasy but it really does seem like a place that can have high adventure. It is also more then a great setting book; Valus is also a very good read."

Crothian non pdf, EN World D&D/D20 Reviews
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=Crothian+non+pdf&product=Valu
September 15, 2004


"This is a pretty fine book, chock full of game-worthy content. Personally, I find it reminiscent of Greyhawk®, in that it is not an easy world for a character to thrive in. However, there are rewards for players who are willing to make the effort. Game masters will have fun with this setting, whether you belong to the “hard-work” school of dungeon mastering or the 'Torquemada' school of player tormenting. At $29.99, it is a decent buy for the money. Take a trip to their website and pick it up."

Kragshot
GamingReport.com
September 9, 2004


"An extremely well constructed dark, gritty, realistic world for d20/D&D with a detailed mythology that rivals Harn or Glorantha. In many ways the anti-Eberron of settings."

Jeremy Reaban, RPGnet
http://www.rpg.net/reviews/archive/10/10623.phtml
September 6, 2004

Repeated as trancejeremy, EN World D&D/D20 Reviews
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=trancejeremy&product=Valu
September 16, 2004


"Extremely well written!"

Byron Martin, Auxiliary Events Manager, Gen Con LLC
At ConQuest Game Convention, San Francisco Airport Marriott, Burlingame, CA
September 5, 2004


"Valus is that rarest of gaming books that finds a very comfortable niche on the "fluff/crunch" spectrum. The background and history of Ostia Prim is a very rich one, filled with all sorts of fascinating details that mesh wonderfully into a unified whole, and the d20 rules and mechanics that flow from this rich background follow logically and consistently."

John Cooper, EN World D&D/D20 Reviews
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=John+Cooper&product=Valu
August 25, 2004


"This is good fluff, folks. If you've read Destan's story hour, you know that he can write with the best of 'em."

Joshua Randall, EN World - General RPG Discussion
EN World - A first look at Destan's Valus sourcebook
August 4, 2004


"Destan's story hour is quite superb, and he has recently published his campaign setting, Valus, which I've been lucky enough to sneak preview.

"In his story hour, Ryan evokes a feeling which is unique and insightful: his characters are subtle and complex, his descriptions, evocative, and his narrative compelling. In Valus, Ryan's eye for detail in creating a self-consistent world is nothing short of inspirational. Many familiar tropes are given a new and unexpected twist, and appear fresh to the jaded eye: this is the art of fine campaign milieu design."

Sepulchrave II
EN World Story Hour - The Mésalliance. Part 2.
http://www.enworld.org/forums/showthread.php?t=86306&page=12&pp=20
July 20, 2004

 

 

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