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      |  | Welcome toHavenThe Free City(Formerly titled The Free City of Haven)By Richard Meyer, Kerry Lloyd, Janet Trautvetter, Michael Welker,
        Larry Richardson, Michael WatkinsCover by Hannah M.G. Shapero
 Art by Hannah M.G. Shapero, Wallace Miller, Janet Trautvetter, Larry
        Shade, V.M. Wyman, Michael Welker
In this first of three volumes in the chronicles of the city of
        Haven, GMs will find more than enough material for many months of urban
        adventuring, including: 
          Over 100 well-described shops and shopkeepers60 interesting random city street encounters300 personable NPCs for the players to interact with25 scenario outlines to involve the adventurers with the conflicts
            and desires of the city's denizens Haven - The Free City can be used with any fantasy
        role-playing system that accepts the existence of magic and a
        multi-racial universe, and is designed as an interrelated series with Thieves'
        Guild, forming the basis for a complete campaign universe. Ample
        space is provided for the GM to incorporate features, politics, and
        personalities from his own campaign into the fabric of the city. This
        package includes: 
          An Overview of the city of Haven and the region of the Ten Cities,
            and explanations of the terminology used in the books;7 booklets describing the 7 boroughs and neighborhoods of the
            city, with major families, personalities, shops, taverns, and
            residences, and possible adventures;A booklet of random encounters and statistics for all NPCs
            described in the text;11 detailed neighborhood maps showing the locations of shops and
            other places of interest described in the text;A poster-sized color map of the entire city, showing over 100
            noted landmarks. So if your players are looking for a place to spend the ill-gotten
        gains from their last expedition, seeking to establish a more permanent
        base of operations for their favorite adventurers, or are just plain
        tired of skulking around uncharted dungeon coridors for the twentieth
        week in a row, bring them to Haven - The Free City, the biggest
        and best fantasy city ever published! Published by Gamelords, Ltd.Second edition.
Boxed.GL-3930Price: $20.00
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      |  | Haven 2Secrets of the LabyrinthBy Janet Trautvetter, Kerry Lloyd, Kevin Hardwick, and Richard
        Meyer.Art by Hannah M.G. Shapero, Janet Trautvetter, V.M. Wyman, et al.
In this second volume of the Haven city series, GMs will find
        detailed descriptions of over 120 shops, taverns and residences,
        numerous random encounters, and hundreds of NPCs, creating an
        ever-changing tapestry of events, personalities, conflict and intrigue. Published by Gamelords. 1983.80 pages, with 10 pages of maps stapled to center of book.GL-1931Price: $12.95
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      |  | NOTE: The third volume, Haven 3: Intrigue on the North Bank, was never published. |  
      |  | A complete campaign module set in the world of HavenCity of the Sacred FlameBy Richard Meyer,  Walter HuntArt by V.M. Wyman, Lee Moyer, Larry Shade, Janet Trautvetter, Dave
        Scalzi
City of the Sacred Flame is a complete campaign module,
        detailing the inhabitants, shops, and other places of interest in Zal'
        Akhen. This module can be used independently or in conjunction with
        other Gamelords campaign packs - particularly Within the Tyrant's
        Demesne, which describes the fortress city of dhar Ankhes on the
        southern end of the High Valley, where Zat'ak met his fiery end. This
        module utilizes the Thieves' Guild rules system, but is
        compatible with any major fantasy role-playing system. City of the Sacred Flame contains a detailed city map, dozens
        of shop and NPC descriptions, city encounter tables, and two complete
        introductory scenarios - enough material for months of adventuring. If
        you like rough-and-tumble excitement with an exotic flavor, then the
        city of Zal' Akhen is the place for you! Published by Gamelords. 1983.48 pages.GL-1934Price: $6.95
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      |  | A complete campaign module set in the world of HavenWithin the Tyrant's DemesneBy  Walter Hunt, Richard MeyerArt by V.M. Wyman, Lee Charles Moyer, Janet Trautvetter, Larry Shade,
        Walter Hunt
Within the Tyrant's Demesne is a complete campaign module,
        detailing the inhabitants, shops, and other places of interest in dhar
        Ankhes. It can be used independently or in conjunction with other
        Gamelords campaign packs, particularly City of the Sacred Flame,
        which describes the stronghold of dhar Ankhes' traditional nemesis, the
        barbarian tribesmen of Zal' Akhen. The module utilizes the Thieves'
        Guild rules system, but is compatible with any major fantasy
        role-playing system. Within the Tyrant's Demesne includes a detailed city map, two
        complete introductory scenarios, several additional mini-scenarios and
        city encounter tables - enough material for months of adventuring. So,
        if it's cloak-and-dagger suspense you're after, then seek no further,
        effendi - dhar Ankhes is the place your campaign has been looking for! Published by Gamelords. 1983.48 pages.GL-1935Price: $6.95
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      |  | A complete campaign module set in the world of HavenLair of the FreebootersBy Janet Trautvetter, Kerry Lloyd, Kevin HardwickArt by V.M. Wyman, Janet Trautvetter, John R. Statema, Becky Harding,
        Larry Shade
Visit Sharlit's Hole, the notorious pirate's lair in the islands of
        the Southron Realms. Contains shops, pirate captains and crews, ships,
        and scenarios! Can be used independently or in conjunction with the
        piracy rules in Thieves' Guild 6. Published by Gamelords. 1983.48 pages.GL-1938Price: $6.95
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