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Welcome to
Haven
The Free City
(Formerly titled The Free City of Haven)
By Richard Meyer, Kerry Lloyd, Janet Trautvetter, Michael Welker,
Larry Richardson, Michael Watkins
Cover by Hannah M.G. Shapero
Art by Hannah M.G. Shapero, Wallace Miller, Janet Trautvetter, Larry
Shade, V.M. Wyman, Michael Welker
In this first of three volumes in the chronicles of the city of
Haven, GMs will find more than enough material for many months of urban
adventuring, including:
- Over 100 well-described shops and shopkeepers
- 60 interesting random city street encounters
- 300 personable NPCs for the players to interact with
- 25 scenario outlines to involve the adventurers with the conflicts
and desires of the city's denizens
Haven - The Free City can be used with any fantasy
role-playing system that accepts the existence of magic and a
multi-racial universe, and is designed as an interrelated series with Thieves'
Guild, forming the basis for a complete campaign universe. Ample
space is provided for the GM to incorporate features, politics, and
personalities from his own campaign into the fabric of the city. This
package includes:
- An Overview of the city of Haven and the region of the Ten Cities,
and explanations of the terminology used in the books;
- 7 booklets describing the 7 boroughs and neighborhoods of the
city, with major families, personalities, shops, taverns, and
residences, and possible adventures;
- A booklet of random encounters and statistics for all NPCs
described in the text;
- 11 detailed neighborhood maps showing the locations of shops and
other places of interest described in the text;
- A poster-sized color map of the entire city, showing over 100
noted landmarks.
So if your players are looking for a place to spend the ill-gotten
gains from their last expedition, seeking to establish a more permanent
base of operations for their favorite adventurers, or are just plain
tired of skulking around uncharted dungeon coridors for the twentieth
week in a row, bring them to Haven - The Free City, the biggest
and best fantasy city ever published!
Published by Gamelords, Ltd.
Second edition.
Boxed.
GL-3930
Price: $20.00
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Haven 2
Secrets of the Labyrinth
By Janet Trautvetter, Kerry Lloyd, Kevin Hardwick, and Richard
Meyer.
Art by Hannah M.G. Shapero, Janet Trautvetter, V.M. Wyman, et al.
In this second volume of the Haven city series, GMs will find
detailed descriptions of over 120 shops, taverns and residences,
numerous random encounters, and hundreds of NPCs, creating an
ever-changing tapestry of events, personalities, conflict and intrigue.
Published by Gamelords. 1983.
80 pages, with 10 pages of maps stapled to center of book.
GL-1931
Price: $12.95
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NOTE: The third volume, Haven 3: Intrigue on the North Bank, was never published.
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A complete campaign module set in the world of Haven
City of the Sacred Flame
By Richard Meyer, Walter Hunt
Art by V.M. Wyman, Lee Moyer, Larry Shade, Janet Trautvetter, Dave
Scalzi
City of the Sacred Flame is a complete campaign module,
detailing the inhabitants, shops, and other places of interest in Zal'
Akhen. This module can be used independently or in conjunction with
other Gamelords campaign packs - particularly Within the Tyrant's
Demesne, which describes the fortress city of dhar Ankhes on the
southern end of the High Valley, where Zat'ak met his fiery end. This
module utilizes the Thieves' Guild rules system, but is
compatible with any major fantasy role-playing system.
City of the Sacred Flame contains a detailed city map, dozens
of shop and NPC descriptions, city encounter tables, and two complete
introductory scenarios - enough material for months of adventuring. If
you like rough-and-tumble excitement with an exotic flavor, then the
city of Zal' Akhen is the place for you!
Published by Gamelords. 1983.
48 pages.
GL-1934
Price: $6.95
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A complete campaign module set in the world of Haven
Within the Tyrant's Demesne
By Walter Hunt, Richard Meyer
Art by V.M. Wyman, Lee Charles Moyer, Janet Trautvetter, Larry Shade,
Walter Hunt
Within the Tyrant's Demesne is a complete campaign module,
detailing the inhabitants, shops, and other places of interest in dhar
Ankhes. It can be used independently or in conjunction with other
Gamelords campaign packs, particularly City of the Sacred Flame,
which describes the stronghold of dhar Ankhes' traditional nemesis, the
barbarian tribesmen of Zal' Akhen. The module utilizes the Thieves'
Guild rules system, but is compatible with any major fantasy
role-playing system.
Within the Tyrant's Demesne includes a detailed city map, two
complete introductory scenarios, several additional mini-scenarios and
city encounter tables - enough material for months of adventuring. So,
if it's cloak-and-dagger suspense you're after, then seek no further,
effendi - dhar Ankhes is the place your campaign has been looking for!
Published by Gamelords. 1983.
48 pages.
GL-1935
Price: $6.95
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A complete campaign module set in the world of Haven
Lair of the Freebooters
By Janet Trautvetter, Kerry Lloyd, Kevin Hardwick
Art by V.M. Wyman, Janet Trautvetter, John R. Statema, Becky Harding,
Larry Shade
Visit Sharlit's Hole, the notorious pirate's lair in the islands of
the Southron Realms. Contains shops, pirate captains and crews, ships,
and scenarios! Can be used independently or in conjunction with the
piracy rules in Thieves' Guild 6.
Published by Gamelords. 1983.
48 pages.
GL-1938
Price: $6.95
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